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You'll find a variety of Vue tutorials, all of them free, that show you several useful tips and tricks to push the boundaries of your creativity.
As companions to the tutorials, we suggest using the booster packs that are available for purchase for around $3.94 each. They include the brushes, models, plants, presets, atmospheres, materials, alpha maps we used in the tutorial they?re paired with, plus some bonuses.
Also, we have additional
booster packs available that are bundles of
atmospheres, materials, models, plans, alpha maps, brushes, and much more.
Creating outstanding backdrop for you web interfaces:
- Large size of terrain with realistic ecosystem.
- Using Building Costruction Kit and Mega Packs.
- Set up lighting and small post production adjustment.
- click here to view example
Alpha planes:
- Setup alpha planes in Vue 6.
- Creating animation set with alpha planes.
- Lighting and animation.
Advance material:
- Creating mix materials.
- Function editor.
- Adjustment layers.
Simple modeling in Vue:
- Creating bridge with boolean operations.
- Creating layred texture for bridge.
- Enchance clouds in sky.
Ventilator and eco system:
- Ventilator properties.
- Linking vent to meteor.
- Creating meteor animation and effecting ecosystem.
Mixing type of terrains:
- Loading terrain image map.
- Adding funcions to terrain.
- Material managment.
Creating realistic looking road:
- Creating layers in photoshop.
- Image base terrain map.
- Assign material based on image distribution.
- Ecosystem population based on image distribution.
Creating mixed material based on camera position:
- Understending interpolation.
- Creating mix material with controled distribution.
- Creating high rez material around camera for close up.
- You can animate camera and keep closeup texture around camera.
Object duplication and scattering:
- Creating light with animated properties.
- Duplicate objects.
- Simmulating fireworks.
Material distribution:
- Creating custom terrain.
- Reuse terrain filters.
- Set distribution scale
Removing grain from clouds:
- Adjusting atmosphere settings for rendering.
- Fly out from planet.
- Resources from Lightwave community. greate forum, resources.
Focal settings:
- DOF limits.
- Zoom and dolly.
Waterfalls with alpha maps:
- Creating animated alhpa map.
- Embeding map in scenes.
- Free animated alpha maps avalible. click here to get them
Simulating explosion:
- Object scataring.
- Object manipulation.
Camera animation:
- Camera and object linking.
- Creating smoke alpha plane in Vue.
-
Click here to download tutorial smoke pack.
Warning: due to bug in alpha planes, some techics in this tutorial may effect Vue application to nonstandard exit. In other words, it may crash, so save your work man!
Multiple techniques:
- Creating realistic cracks in pavment.
- Using building construction kit.
- Setting atmosphere.
Camera settings and manipulation:
- Creating and managing multiple cameras.
- Camera path, and linking.
- DOF and other wierd words.
Advance material creation:
- Material functions.
- Global transperency.
- Understending functions.
Three ways to making roads:
- Material distribution road.
- Boolean road.
- Image mapped road.
Atmosphere manipulation:
- Creating round rock valley.
- Modifying clouds and atmosphere.
- Cloud layer manipulation
Simulation optical filters:
- Creating image base filters.
- Alpha plane controls.
- Enchancing image
* Filter library avalible inside Building Constraction Kit.
Advance material manipulation:
- Material functions.
- Applying multilayers.
- Creating lost marbles
* You can use same techics to create planets, eyes or christams decorations. Come to forum and post your idea.
Image map to create crop circles:
- Creating image map.
- Applying image map to echosystem.
- Color adjustment
* narrator: Vladimir Chopine
Using hypertextures with terrains:
- Understanding hypertextures.
- Creating hypertextures.
- Creating a terrain with overhanging rocks
Manipulation with filters in material settings :
- Advanced echosystem manipulation.
- Echopainter.
- Creating rock pillars with echosystem.
* You can also use this techics to populate area with floating snow, light, birds, asteroids, flying geeks ... here is example:
"
Glowing lights"
Creating snow scenes:
- Using color changes to make snowy trees.
- Textured snow with material layers.
- A winter trail.
Advance terrain manipulation:
- Boolean operations with terrain.
- Terrain alignment.
- Ecosystem population.
Creating an underwater environment:
- Material image maps.
- Creating coral materials.
- Lighting, water, and objects setup.
Creating a cave environment:
- Making a cave terrain with stalagtites, stalagmites, and pillars.
- Applying modified materials.
- Lighting, atmosphere, and fog in caves.
Creating mixed colored trees:
- Distribution based colored leaves.
- Making leaves a mixed material.
* Tip : For a smooth mix in colors add fractal node to distribution materials.
Creating advanced building materials :
- Complex multilayer mixed materials.
- Materials placement functions.
- Combining materials with objects.
Creating forest on rocks :
- Creating rock texture.
- Manipulation with terrain.
- Lighting enhancement.
Advanced Material Layers:
- Terrain altitude functions and random seed.
- Understanding material layers.
- Ecosystem interaction in layers.
Setup animation in After Effects:
- Create 3D set in After Effects.
- Adding live action layer.
- Creating shadows.
* Looking for After Effects tutorials? check
www.videocopilot.net.
Combine Vue render in animated layers:
- Set up layers in Vue.
- Combine animated layers in After Effects.
- Insert additional layer in Vue rendering.
In this tutorial you will create island in water:
- Modifying terrane altatude function.
- Create water foam by shore.
- Ecosystem painter, resizing.
In this tutorial you learn about 3D terrain stamps:
- Create custom terrane.
- Boolean operation with terrane.
* Mark's Caldwell python scripts
from Impworks
In this tutorial you learn how to set cel shading for materials:
- Create Cel Shading materials.
- Animation tips.
This tutorial goes through the steps of creating an animation with the following:
- Particle simulation in Vue.
- Using ecosystem in new way.
This tutorial goes through the steps of creating an animation with the following:
- Creating florescent lights with area lighting.
- Making area lights flicker.
- Running through a hall.
In this tutorial you'll learn how what could have been a mistake can actually become a useful trick when you assign a negative value to your light source.
This tutorial is stuffed with pearls. From start to finish, we show you how to create an island that floats in midair.
Click here to view addon part, how to make rocks and plants stay on island when you using ecosystem painter.
Here, we talk more about alpha planes and their uses while creating a forest in the sunset.
In this tutorial we show you an interesting use for alpha plane and make an unusual scene using custom images.
Will we ever stop making tutorials about brushes? Well, yes. This is the last one. But you'll be glad we pulled one more trick out of the brush drawer, because here we'll show you how to make water splashes without all the complex modeling.
A few more mysteries in the sand are uncovered when we use brushes.
Lets get to the root of the matter. Trees have roots. Often, these roots push up the ground and sometimes they even get exposed. This tutorial will show you how to use a brush to give an effect of roots around the base of a tree.
Rome was built in a day, but you'll be able to create this city in just a few minutes. Not only is it fast and easy to put together, but a low polygon count means a quicker render, too.
- Tip, to have sharper look, increase your terrane resolution to 512/512 or 1024/1024.
Brushes can be very useful in terrain creation. In our first installment, we'll play around a little and show you that there is more than meets the eye in this powerful Vue tool.
People were looking at you funny when you pointed the camera straight down and snapped your pic, but we know what you were doing. We'll show you how to create photo realistic textures without complext material presets based on an image.
If you're mixing up the snow and the rocks and the trees and the grass, it can get hard to see what is going on in that preview pain. In this tutorial, we demonstrate an easy way to set up a complex distribution of materials.
Here, we'll show you a quick and easy way to control the random motion of tens or even hundreds of objects all at once and give you a good grasp on the object scattering option.
Some things are just better done backwards. In this tutorial, we'll give you another way to look at setting up your keyframes and use a reverse keyset to assemble a little house on the digital prairie.
Ever wanted to pan your camera around an object? We'll show you how to create a perfectly circular, 360 degree camera path where the camera is always pointed at your object.
This one, also before sound capabilities graced our productions, demonstrates how you can integrate a Vue rended scene with Flash.
This was our first tutorial, before we had a sound studio. It shows you the basic rules of visual perspective, useful for any 3D software.
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