Terrains
1 Standard terrains part one [23:44]
  • Terrain editor interface, overview controls, random seed, and terrain options.
2 Standard terrains part two [21:37]
  • Fractal options, 3D tools, and brush controls.
3 Standard terrains part three [12:58]
  • Functions, altitude options, and new editor additions.
4 Spherical terrains overview [4:54]
  • Setting up spherical terrains and applying terrain options.
5 Infinity terrains overview [5:13]
  • Loading infinity terrains and overview.
6 Procedural terrains overview [12:55]
  • Procedural terrains, editor options, and editing functions.
7 Procedural terrains part one [28:23]
  • Standard terrain fractal, control options, and creating the terrain.
8 Procedural terrains part two [18:54]
  • Terrain fractals, meta scale, and smooth control.
9 Procedural terrains part three [10:34]
  • Fractal nodes, mixing terrains, and external dependency.
10 Terrains effects [16:38]
  • Effects options, constraining effects, and effects interaction.
11 3D sculpting [32:24]
  • New 3D sculpting tool, 3D brushes, and subdivisions.
12 Infinity terrains [29:05]
  • Advanced option, creating infinity terrains, and control and editing.
13 Spherical terrains [16:20]
  • Advanced options, creating planet, and lighting, atmosphere, and water.
14 Material painting with terrain editor [18:18]
  • Selecting materials, using brushes, and using effects to paint.
15 Terrains and material displacement [11:14]
  • Displacement options, optimization displacement, and bump map adjustment.
16 Creating rocks [8:14]
  • Creating rocks with displacement, working with function editor, and rocks textures.
17 Hypertexture terrains []
  • Creating hypertexture materials, hypertexture options, and controlling depth of hypertextures.
18 Creating terrain materials [31:22]
  • Terrain materials, color maps and distribution, and creation custom materials.
19 Material distribution overview [26:21]
  • Distribution by image, distribution by effects, and more distribution options.
20 Terrain dependant materials [22:15]
  • Control material distributions and slopes, orientations and more.
21 Ecosystem interaction with terrains shapes part one [18:02]
  • Rivers, control with material distribution, and distribution options.
22 Ecosystem interaction with terrains shapes part two [16:02]
  • Distribution with effects, layers interaction, and environment distribution.
23 Strata filter part one [32:21]
  • Overview strata controls and interaction.
24 Strata filter part two [24:12]
  • Filter options, and creating terrains.
25 Iceberg [22:01]
  • Using strata filter, creating iceberg terrains, and materials and atmosphere.
26 Terrains advanced functions [20:16]
  • Function editor, metanodes, and mixing fractals and filters.
27 USGS (DEM) terrains [11:38]
  • Creating DEM data, import data to Vue, and terrain manipulation.
28 Put all together [27:14]
  • Creating complex terrain, applying materials, and atmosphere and render.
29 Mixing fractals in terrain [18:13]
  • Altitude based fractals, advanced terrain mixing, and blending modes.
30 Hypertexture terrains [10:22]
  • Hyper texture materials and animating hyper texture.
31 Mountain range part one [9:20]
  • Creating complex terrains and fractal nodes.
32 Mountain range part two [29:04]
  • Multilayer materials and ecosystems.
33 Mountain range part three [11:39]
  • Creating complex terrain and atmosphere presets.

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