Terrains
1. Standard terrains part one [23:44]
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  • Terrain editor interface
  • Overview controls
  • Random seed
  • Terrain options
2. Standard terrains part two [21:37]
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  • Fractal options
  • 3D tools
  • Brush controls
3. Standard terrains part three [12:58]
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  • Functions
  • Altitude options
  • New editor additions
4. Spherical terrains overview [4:54]
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  • Setting up spherical terrains
  • Applying terrain options
5. Infinity terrains overview [5:13]
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  • Loading infinity terrains
  • Overview
6. Procedural terrains, overview [12:55]
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  • Procedural terrains
  • Editor options
  • Editing functions
7. Procedural terrains part one [28:23]
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  • Standard terrain fractal
  • Control options
  • Creating the terrain
8. Procedural terrains part two [18:54]
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  • Terrain fractals
  • Meta scale
  • Smooth control
9. Procedural terrains part three [10:34]
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  • Fractal nodes
  • Mixing terrains
  • External dependency
10. Terrains effects [16:38]
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  • Effects options
  • Constraining effects
  • Effects interaction
11. 3D sculpting [32:24]
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  • New 3D sculpting tool
  • 3D brushes
  • Subdivisions
12. Infinity terrains [29:05]
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  • Advanced option
  • Creating infinity terrains
  • Control and editing
13. Spherical terrains [16:20]
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  • Advanced options
  • Creating planet
  • Lighting, atmosphere, water
14. Material painting with terrain editor [18:18]
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  • Selecting materials
  • Using brushes
  • Using effects to paint
15. Terrains and material displacement [11:44]
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  • Displacement options
  • Optimization displacement
  • Bump map adjustment
16. Creating rocks [8:14]
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  • Creating rocks with displacement
  • Working with function editor
  • Rocks textures
17. Hypertexture terrains
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  • Creating hypertexture materials
  • Hypertexture options
  • Controlling depth of hypertextures
18. Creating terrain materials [31:22]
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  • Terrain materials
  • Color maps and distribution
  • Creation custom materials
19. Material distribution overview [26:21]
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  • Distribution by image
  • Distribution by effects
  • More distribution options
20. Terrain dependant materials [22:15]
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  • Control material distribution
  • Slopes, orientations and more
21. Ecosystem interaction with terrains shapes part one [18:02]
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  • Rivers
  • Control with material distribution
  • Distribution options
22. Ecosystem interaction with terrains shapes part two [16:02]
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  • Distribution with effects
  • Layers interaction
  • Environment distribution
23. Strata filter part one [32:21]
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  • Overview strata controls
  • Interaction
24. Strata filter part two [24:12]
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  • Filter options
  • Creating terrains
25. Iceberg [22:01]
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  • Using strata filter
  • Creating iceberg terrains
  • Materials and atmosphere
26. Terrains advanced functions [20:16]
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  • Function editor
  • Metanodes
  • Mixing fractals and filters
27. USGS (DEM) terrains [11:38]
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  • Creating DEM data
  • Import data to Vue
  • Terrain manipulation
28. Put all together [27:14]
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  • Creating complex terrain
  • Applying materials
  • Atmosphere and render
  • View images one,two, three
29. Mixing fractals in terrain [18:13]
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  • Altitude based fractals
  • Advance terrain mixing
  • Blending modes
30. Hypertexture terrains [10:22]
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  • Hyper texture materials
  • Animating hyper texture
31. Mountain randge, part one. [9:20]
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  • Creating complex terrains
  • Fractal nodes
  • View image
32. Mountain randge, part two. [29:04]
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33. Mountain randge, part three. [11:39]
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  • Creating complex terrain
  • Atmosphere presets
  • View image

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