Vue Materials: The Almost Complete Guide.
Over 11 hours of training packed full with applicable knowledge, 42 tutorials.
Purchased version includes: project files, materials, presets and images.
Content requires Vue 8 and higher.
- Loading materials
- Accessing libraries
- Saving materials
- Global controls
- Accessing the basic material editor
- Overview of controls
- Mixed materials vs layers
- Mapping modes
- Accessing the advanced material editor
- New options
- Extended options
- Overview
- Color gradient
- Controlling colors
- Image texture
- Controlling alpha
- Overview of bumps options
- Function controling bumps
- Image base bumps
- Mapping
- Displacement options overview
- Creating mixed displacements
- Additional details with bumps
- Normals
- Highlight options
- Function controlled colors
- Soap bubble
- Highlight intensity
- Transperency options
- Refraction, blurring and more
- Water, glass, murkiness
- Aged wall with transperency layers
- Reflection settings
- Global reflectivity
- Filters and reflections
- Image based reflections
- Translucency settings
- Light absorption
- Render optimizations
- Material and light interaction
- Functions and light control
- Reflection angles
- Change transmiting light/li>
- Altitude, angle and slope
- Sea level dependency
- Degrees and orientation
- Blending
- Creating alphamaps
- Loading images
- Loading video as maps
- Animated transparency
- Image based animation
- Texture animated objects
- Single sided materials
- Animated waterfall
- Render options
- Mixed material options
- Distribution
- Blending modes
- Environment setup
- Density
- Lighting models
- Shadow options
- Volumetric colors
- Accessing cloud material
- Density map
- Casting shadows
- Materials options
- Global settings
- Changing shapes
- How lighting affects clouds
- Materials options
- Density settings
- Custom functions
- Creating terrain materials
- Linking it all together
- Creating ecosystem layer
- Density
- Population
- Interaction
- Ecosystem layers interaction
- Affinity
- Function controled population
- Density control
- Global and object modes
- Standard and Parametric modes
- Mode relations
- Scaling
- Shadows control
- Specular lighting
- TAA control
- Material options
- Image mapping
- Control image position and orientation
- Enviroment control
- Creating a building
- Image based density
- Advanced ecosystem controls
- Ecosystem layers
- Image based transperency layers
- Control orientation in ecosystem
- Multilayered materials
- Advanced density control
- Layers interactions
- Mixed materials distribution
- Mixing models
- Layers or Mixed materials
- Ice in rock
- Function editor
- Distribution control
- Dependency relations
- Cartoon outlining
- Contrast control
- Advanced settings
- Lighting control
- Blending materials
- Animating materials
- Functions and animation keyframes
- Water foam
- Leaves in water
- Water properties
- Liquid materials
- Gaustic light options
- Water material
- Creating coral
- Coral material
- Making plants glow
- Function controlling glow
- Masking
- Glowing leaves
- Layers distribution
- Adding snow caps
- Ecosystem layer
- Combine layers
- Render optimization
- Subray control
- Reduce flickering
- Renderosity light control
- Object anti-aliasing
- Texture anti-aliasing
- Anti-aliasing optimization
- Printing resolution
- G-Buffer options
- Multipass options
- Accessing layers in photoshop
- Masking materials in photoshop
- Using Filter forge
- Setup maps
- Creating texture from photo
- Fixing tilling issues
- Metablob shapes
- Rock texture
- Distributing colors
- Ecosystem rocks
- Loading HDRI lighting model
- HDRI reflections
- Lighting adjustment
- Materials in HDRI lighting model
- Exporting painting map
- Creating multilayer painting
- Global vs local ecosystem painting tool
- in ecosystem
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