Vue Materials: The Almost Complete Guide. Over 11 hours of training packed full with applicable knowledge, 42 tutorials. Purchased version includes: project files, materials, presets and images. Content requires Vue 8 and higher.
1. Materials in Vue.[11:24]
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  • Loading materials
  • Accessing libraries
  • Saving materials
  • Global controls
2. Basic material editor: overview. [17:58]
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  • Accessing the basic material editor
  • Overview of controls
  • Mixed materials vs layers
  • Mapping modes
3. Advanced material editor: overview. [9:49]
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  • Accessing the advanced material editor
  • New options
  • Extended options
  • Overview
4. Advanced material editor: Colors and Alpha section. [28:37]
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  • Color gradient
  • Controlling colors
  • Image texture
  • Controlling alpha
5. Advanced material editor: Bumps. [15:08]
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  • Overview of bumps options
  • Function controling bumps
  • Image base bumps
  • Mapping
6. Advanced material editor: Displacement mapping. [18:51]
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  • Displacement options overview
  • Creating mixed displacements
  • Additional details with bumps
  • Normals
7. Advanced material editor: Highlights control. [7:17]
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  • Highlight options
  • Function controlled colors
  • Soap bubble
  • Highlight intensity
8. Advanced material editor: Transperency section. [15:10]
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  • Transperency options
  • Refraction, blurring and more
  • Water, glass, murkiness
  • Aged wall with transperency layers
9. Advanced material editor: Reflections. [8:24]
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  • Reflection settings
  • Global reflectivity
  • Filters and reflections
  • Image based reflections
10. Advanced material editor: Translucency. [13:57]
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  • Translucency settings
  • Light absorption
  • Render optimizations
11. Advanced material editor: Effects tab. [14:44]
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  • Material and light interaction
  • Functions and light control
  • Reflection angles
  • Change transmiting light/li>
12. Advanced material editor, Environment control. [11:29]
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  • Altitude, angle and slope
  • Sea level dependency
  • Degrees and orientation
  • Blending
13. Alpha maps. [12:22]
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  • Creating alphamaps
  • Loading images
14. Animated alpha maps. [11:49]
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  • Loading video as maps
  • Animated transparency
  • Image based animation
  • Texture animated objects
15. Animated alpha maps: A waterfall. [6:38]
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  • Single sided materials
  • Animated waterfall
  • Render options
16. Mixed materials. [16:24]
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  • Mixed material options
  • Distribution
  • Blending modes
  • Environment setup
17. Volumetric materials overview. [12:39]
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  • Density
  • Lighting models
  • Shadow options
  • Volumetric colors
18. Volumetric materials: cloud layer. [20:04]
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  • Accessing cloud material
  • Density map
  • Casting shadows
  • Materials options
19. Volumetric materials: metaclouds. [9:58]
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  • Global settings
  • Changing shapes
  • How lighting affects clouds
  • Materials options
20. Hypertextures. [14:17]
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  • Density settings
  • Custom functions
  • Creating terrain materials
  • Linking it all together
21. Ecosystem overview. [34:37]
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  • Creating ecosystem layer
  • Density
  • Population
  • Interaction
22. Ecosystem affinity. [15:57]
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  • Ecosystem layers interaction
  • Affinity
  • Function controled population
  • Density control
23. Mapping modes. [10:33]
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  • Global and object modes
  • Standard and Parametric modes
  • Mode relations
  • Scaling
24. Material effects section. [10:48]
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  • Shadows control
  • Specular lighting
  • TAA control
  • Material options
25. Image based material. [20:35]
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  • Image mapping
  • Control image position and orientation
  • Enviroment control
  • Creating a building
26. Ecosystem city: part one. [23:20]
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  • Image based density
  • Advanced ecosystem controls
  • Ecosystem layers
  • Image based transperency layers
27. Ecosystem city: part two. [23:50]
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  • Control orientation in ecosystem
  • Multilayered materials
  • Advanced density control
  • Layers interactions
28. Mixed Materials. [14:29]
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  • Mixed materials distribution
  • Mixing models
  • Layers or Mixed materials
  • Ice in rock
29. Materials and functions. [15:08]
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  • Function editor
  • Distribution control
  • Dependency relations
30. Cartoon shader. [7:24]
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  • Cartoon outlining
  • Contrast control
  • Advanced settings
  • Lighting control
31. Animated materials. [12:42]
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  • Blending materials
  • Animating materials
  • Functions and animation keyframes
32. Water layers. [25:46]
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  • Water foam
  • Leaves in water
  • Water properties
  • Liquid materials
33. Underwater materials. [16:13]
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  • Gaustic light options
  • Water material
  • Creating coral
  • Coral material
34. Glowing plants. [24:40]
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  • Making plants glow
  • Function controlling glow
  • Masking
  • Glowing leaves
35. Terrain materials. [24:40]
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  • Layers distribution
  • Adding snow caps
  • Ecosystem layer
  • Combine layers
36. Render options. [22:06]
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  • Render optimization
  • Subray control
  • Reduce flickering
  • Renderosity light control
37. Material and Object TAA. [13:48]
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  • Object anti-aliasing
  • Texture anti-aliasing
  • Anti-aliasing optimization
  • Printing resolution
38. G-Buffer and Multipass. [9:51]
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  • G-Buffer options
  • Multipass options
  • Accessing layers in photoshop
  • Masking materials in photoshop
39. Third party applications for materials. [30:33]
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  • Using Filter forge
  • Setup maps
  • Creating texture from photo
  • Fixing tilling issues
40. Rocks. [14:08]
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  • Metablob shapes
  • Rock texture
  • Distributing colors
  • Ecosystem rocks
41. HDRI and materials. [6:04]
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  • Loading HDRI lighting model
  • HDRI reflections
  • Lighting adjustment
  • Materials in HDRI lighting model
42. Material and Ecosystem painting. [14:32]
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  • Exporting painting map
  • Creating multilayer painting
  • Global vs local ecosystem painting tool
  • in ecosystem

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