Vue Materials: The Almost Complete Guide. Over 11 hours of training packed full with applicable knowledge, 42 tutorials. Purchased version includes: project files, materials, presets and images. Content requires Vue 8 and higher.
1 Materials in Vue [11:24]
  • Loading materials, accessing libraries, saving materials, and global controls.
2 Basic material editor: overview [17:58]
  • Accessing the basic material editor, overview of controls, mixed materials vs layers, and mapping modes.
3 Advanced material editor: overview [9:49]
  • Accessing the advanced material editor, new options, extended options, and overview.
4 Advanced material editor: Bumps [15:08]
  • Overview of bumps option, function controlling bumps, image base bumps, mapping.
5 Advanced material editor: Displacement mapping [18:51]
  • Displacement options overview, creating mixed displacements, additional details with bumps, and normals.
6 Advanced material editor: Highlights control [7:17]
  • Highlight options, function controlled colors, soap bubble, and highlight intesnity.
7 Advanced material editor: Transparency section [15:10]
  • Transparency options; refraction, blurring, and more; water, glass, murkiness; and aged wall with transparency layers.
8 Adavanced material editor: Reflections [8:24]
  • Reflection settings, global reflectivity, filters and reflections, and imaged-based reflections.
9 Advanced material editor: Translucency [15:27]
  • Translucency settings, light absorption, and render optimizations.
10 Advanced material editor: Effects tab [14:44]
  • Material and light interaction, functions and light control, reflection angles, and change transmitting light.
11 Advanced material editor: Environment control [11:29]
  • Altitude, angle, and slope; sea level dependency, degrees and orientation, and blending.
12 Alpha maps [12:22]
  • Creating alphamaps and loading images.
13 Animated alpha maps [11:49]
  • Loading video as maps, animated transparency, image based animation, and texture animated objects.
14 Animated alpha maps: a waterfall [6:38]
  • Single sided materials, animated waterfall, and render options.
15 Mixed materials [16:24]
  • Mixed material options, distribution, blending modes, and environment setup.
16 Volumetric materials overview [12:39]
  • Density, lighting models, shadow options, and volumetric colors.
17 Volumetric materials: cloud layer [20:04]
  • Accessing cloud material, density map, casting shadows, and materials options.
18 Volumetric materials: metaclouds [9:58]
  • Global settings, changing shapes, how lighting affects clouds, and materials options.
19 Hypertextures [14:17]
  • Density settings, custom functions, creating terrain materials, and linking it all together.
20 Ecosystem overview [34:37]
  • Creating ecosystem layer, density, population, and interaction.
21 Ecosystem affinity [15:57]
  • Ecosystem layers interaction, affinity, function controlled population, and density control.
22 Mapping modes [10:33]
  • Global and object modes, standard and parametric modes, mode relations, and scaling.
23 Material effects section [10:48]
  • Shadows control, specular lighting, TAA control, and material options.
24 Image based material [20:35]
  • Image mapping, control image position and orientation, environment control, and creating a building.
25 Ecosystem city: part one [23:20]
  • Image based density, advanced ecosystem controls, ecosystem layers, and image based transparency layers.
26 Ecosystem city: part two [23:50]
  • Control orientation in ecosystem, multilayered materials, advanced density control, and layers interactions.
27 Mixed Materials [14:29]
  • Mixed materials distribution, mixing models, layers or mixed materials, and ice in rock.
28 Materials and functions [15:08]
  • Function editor, distribution control, and dependency relations.
29 Cartoon shader [7:24]
  • Cartoon outlining, contrast control, advanced settings, and lighting control.
30 Animated materials [12:42]
  • Blending materials, animating materials, and functions and animation keyframes.
31 Water layers [25:46]
  • Water foam, leaves in water, water properties, and liquid materials.
32 Underwater materials [16:13]
  • Gaustic light options, water material, creating coral, and coral material.
33 Glowing plants [24:40]
  • Making plants glow, function controlling glow, masking, and glowing leaves.
34 Terrain materials [24:40]
  • Layers distribution, adding snow caps, ecosystem layer, and combine layers.
35 Render options [22:06]
  • Render optimization, subray control, reduce flickering, and renderosity light control.
36 Material and Object TAA [13:48]
  • Object anti-aliasing, texture anit-aliasing, anti-aliasing optimization, and printing resolution.
37 G-Buffer and Multipass [9:51]
  • G-Buffer options, multipass options, accessing layers in photoshop, and masking materials in photoshop.
38 Third party applications for materials [30:33]
  • Using Filter Forge, setup maps, creating texture from photos, and fixing tiling issues.
39 Rocks [14:08]
  • Metablob shapes, rock texture, distributing colors, and ecosystem rocks.
40 HDRI and materials [6:04]
  • Loading HDRI lighting model, HDRI refelctions, lighting adjustment, and materials in HDRI lighting model.
41 Material and Ecosystem painting [14:32]
  • Exporting painting map, creating multilayer painting, global vs local ecosystem painting tool, and those things in ecosystems.

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