Vue Materials: The Almost Complete Guide.
Over 11 hours of training packed full with applicable knowledge, 42 tutorials.
Purchased version includes: project files, materials, presets and images.
Content requires Vue 8 and higher.
- Loading materials, accessing libraries, saving materials, and global controls.
- Accessing the basic material editor, overview of controls, mixed materials vs layers, and mapping modes.
- Accessing the advanced material editor, new options, extended options, and overview.
- Overview of bumps option, function controlling bumps, image base bumps, mapping.
- Displacement options overview, creating mixed displacements, additional details with bumps, and normals.
- Highlight options, function controlled colors, soap bubble, and highlight intesnity.
- Transparency options; refraction, blurring, and more; water, glass, murkiness; and aged wall with transparency layers.
- Reflection settings, global reflectivity, filters and reflections, and imaged-based reflections.
- Translucency settings, light absorption, and render optimizations.
- Material and light interaction, functions and light control, reflection angles, and change transmitting light.
- Altitude, angle, and slope; sea level dependency, degrees and orientation, and blending.
- Creating alphamaps and loading images.
- Loading video as maps, animated transparency, image based animation, and texture animated objects.
- Single sided materials, animated waterfall, and render options.
- Mixed material options, distribution, blending modes, and environment setup.
- Density, lighting models, shadow options, and volumetric colors.
- Accessing cloud material, density map, casting shadows, and materials options.
- Global settings, changing shapes, how lighting affects clouds, and materials options.
- Density settings, custom functions, creating terrain materials, and linking it all together.
- Creating ecosystem layer, density, population, and interaction.
- Ecosystem layers interaction, affinity, function controlled population, and density control.
- Global and object modes, standard and parametric modes, mode relations, and scaling.
- Shadows control, specular lighting, TAA control, and material options.
- Image mapping, control image position and orientation, environment control, and creating a building.
- Image based density, advanced ecosystem controls, ecosystem layers, and image based transparency layers.
- Control orientation in ecosystem, multilayered materials, advanced density control, and layers interactions.
- Mixed materials distribution, mixing models, layers or mixed materials, and ice in rock.
- Function editor, distribution control, and dependency relations.
- Cartoon outlining, contrast control, advanced settings, and lighting control.
- Blending materials, animating materials, and functions and animation keyframes.
- Water foam, leaves in water, water properties, and liquid materials.
- Gaustic light options, water material, creating coral, and coral material.
- Making plants glow, function controlling glow, masking, and glowing leaves.
- Layers distribution, adding snow caps, ecosystem layer, and combine layers.
- Render optimization, subray control, reduce flickering, and renderosity light control.
- Object anti-aliasing, texture anit-aliasing, anti-aliasing optimization, and printing resolution.
- G-Buffer options, multipass options, accessing layers in photoshop, and masking materials in photoshop.
- Using Filter Forge, setup maps, creating texture from photos, and fixing tiling issues.
- Metablob shapes, rock texture, distributing colors, and ecosystem rocks.
- Loading HDRI lighting model, HDRI refelctions, lighting adjustment, and materials in HDRI lighting model.
- Exporting painting map, creating multilayer painting, global vs local ecosystem painting tool, and those things in ecosystems.
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